Home > ActionScript 3.0, Mathematics, Physics, Uncategorized > Circle Collision Update

Circle Collision Update

September 30th, 2007

I updated my tutorial on dynamic circle collision detection in Flash to demonstrate a more physically realistic reaction. Reaction is given only to illustrate how to implement the results of the detection scheme, but is physically viable.

drew ActionScript 3.0, Mathematics, Physics, Uncategorized

  1. October 4th, 2007 at 23:55 | #1

    Excellent work, i cant wait for your release, What would really be amazing and i would kill for would be a blob class, i have been trying for ages to get a working blob in flash but have never been able to get it to work just right.

  2. drew
    October 5th, 2007 at 10:46 | #2

    Thanks Jason. A blob would be best suited as a collection of softly constrained particles. Because FOAM, for its first release, will be strictly rigid bodies- it wouldn’t be the right way to go for a blob… I’d recommend looking into either Fisix or APE which are both very well suited for such a problem.

    That said, FOAM was developed to allow for particles et al… it’s just not there yet.

  3. October 6th, 2007 at 01:03 | #3

    I have been using ape for a while, but i cannot get blobs to work. When will you be releasing your engine? I could test a beta for you if you want.

  4. November 1st, 2007 at 14:08 | #4

    Hey drew, I am digging your work on rigid body physics. Please send me an email if you are looking to release some code for beta testing (or otherwise). Cheers.

  5. drew
    November 1st, 2007 at 16:59 | #5

    Hey Dan- I’m planning to release an alpha within the next week. I’ll shoot you an email- thanks for your interest!

  6. Tobi
    February 18th, 2008 at 15:51 | #6

    Hi Drew!

    I wondered, where the equation x(t) in your collision detection is deduced from and why exactly to choose the variables the way you did. I am trying to understand the Physic and Math behind it, but this point seems unclear to me. Could you explain that please?
    Still: Great job! Keep it Up!

    Tobi

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