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	<title>Comments on: AS3 Physics Engines</title>
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	<link>http://blog.generalrelativity.org/actionscript-30/as3-physics-engines/</link>
	<description>Game-Oriented Development</description>
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		<title>By: ozgur uksal</title>
		<link>http://blog.generalrelativity.org/actionscript-30/as3-physics-engines/#comment-148429</link>
		<dc:creator>ozgur uksal</dc:creator>
		<pubDate>Thu, 03 Sep 2009 15:12:15 +0000</pubDate>
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		<description>Even though box2d has nice documantation, Andre Michelle&#039;s libraries allow you to do things that box2d can&#039;t. for ex, box2d has no support of convex-polygons.</description>
		<content:encoded><![CDATA[<p>Even though box2d has nice documantation, Andre Michelle&#8217;s libraries allow you to do things that box2d can&#8217;t. for ex, box2d has no support of convex-polygons.</p>
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		<title>By: Hleinar ehf. &#187; Blog Archive &#187; AS3 Physics - Foam</title>
		<link>http://blog.generalrelativity.org/actionscript-30/as3-physics-engines/#comment-44705</link>
		<dc:creator>Hleinar ehf. &#187; Blog Archive &#187; AS3 Physics - Foam</dc:creator>
		<pubDate>Thu, 27 Dec 2007 11:29:06 +0000</pubDate>
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		<description>[...] Our nest experiments in hmi will be the introduction of physics. Of course, this will have to be very subtle and gentle so as to be useful and to fit our practices of &#8220;rusticity&#8221;. There are quite a lot of physics engines dev. for As3. Some of them are promising, some of them are more of a personal show off. The blog General Relativity gave a nice overview of what was available to us now : [...]</description>
		<content:encoded><![CDATA[<p>[...] Our nest experiments in hmi will be the introduction of physics. Of course, this will have to be very subtle and gentle so as to be useful and to fit our practices of &#8220;rusticity&#8221;. There are quite a lot of physics engines dev. for As3. Some of them are promising, some of them are more of a personal show off. The blog General Relativity gave a nice overview of what was available to us now : [...]</p>
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